Putting finishing touches on my version of what I think should be the “Ultimate Unity3D Object Positioning Tool/Brush” (final name is still in the works). Will be available in Unity’s Asset Store when ready.
Will post video soon.
A sneak peek at a scene that I use to test Unity’s physics on different physic materials and shapes for my upcoming “Untitled Atmospheric Golf Game”. As you might know, when it comes to rolling balls — all sorts of weird behaviours surface. I’m talking specifically about Unity’s (or more precisely Nvidia PhysX’s) problem with spherical colliders infinitely rolling. By the way, same problem exists in Unreal Engine 4. I tried 😉