Low poly golf game concept tease

Golf game physics debug scene screenshot

A sneak peek at a scene that I use to test Unity’s physics on different physic materials and shapes for my upcoming “Untitled Atmospheric Golf Game”. As you might know, when it comes to rolling balls — all sorts of weird behaviours surface. I’m talking specifically about Unity’s (or more precisely Nvidia PhysX’s) problem with spherical colliders infinitely rolling. By the way, same problem exists in Unreal Engine 4. I tried 😉