Take this scene from “The Sopranos” – this is what makes for a great TV and character development.

How to get a random Pocket article

random-pocket-article---top-5---001Ok, so I use Pocket A LOT. I mean I’m like a Pocket junkie. I even got an email from them in 2013 saying, that I made it to their their top 5% readers (not to brag or anything). Everything I come across while browsing the interwebs, or sifting through tons of email goes into the Pocket for later read if I’m not immediately available or feeling for media consumption. So the rate I was saving to pocket quickly outgrow the rate I was able to read through it.

At one point I realised that in no way I’ll be able to read the earliest of entries. Or when I finally get to them, the information might be already outdated or simply of no more interest to me. So naturally, to be fair to my articles and to treat them equally, I set out on a quest to find a way to get myself a “random pocket article” button…
To make a long story short, after checking out forks on GitHub, Chrome extensions and whatnot (every one of which either not working or too complicated to set up), I stumbled upon this link:


I tell you, my life was never the same.
It solved all my needs. I’ve clipped this link to my bookmarks tab in chrome, and also as an icon on my Android phone. One click from anywhere and I get myself a hot potato.
I hear you asking: “But does it mark this article as Read?”. Nope, but wait with the torches and pitchforks — that’s the beauty of it. Sometimes I will skip some articles (and would like them still to remain in my Pocket) to suit my mood. But when I’ll finish reading one, all I need to do is add it again to my Pocket, which brings that article to the top of my pile (pocket doesn’t allow for duplicates), and I can easily check it from there (add tags, star, et cetera…). Works beautifully on desktop and mobile.

P.S. It’s interesting that you will not find any information about this in the official docs.

Simple Trello Hack to Supercharge Your Boards

…or how to show labels with text.

I use Trello extensively for many of my projects as well as for personal use. But it has its share of limitations… The biggest reason why I pick Trello most of the time over many other management solutions is its visual appearance. Colors and shapes make it easier to extract information and see whole picture at a glance.

I always hoped for an ability to color lists and cards (“Google Keep” is doing great job at that), but all we got was “Labels”. So, while it’s better than nothing, it is still a bit under cooked. Especially when you have a lot of cards and/or labels.

We can’t change what we are dealt with, but we may just have a couple of cards under our sleeves. So let’s hack away a bit with CSS magic:

  1. Download Stylebot extension from Google Chrome Web store (or any alternative CSS-styler to your browser of choice);
  2. Go to your trello board;
  3. Open Stylebot by clicking *CSS* icon (top-right corner);
  4. Click *Edit CSS* button in the bottom and add this code:
.list-card-labels .card-label {
 border-radius: 0px 0px 4px 4px;
 font-size: 10px;
 height: 8px;
 line-height: 10px;
 margin: 0px;
 padding: 4px 6px;
 text-shadow: none;
 width: auto;

.list-card-labels {
 top: -8px;
 margin-bottom: -2px;

Tah-dah! Change the *font-size* if it’s too small/large for your taste.

Now you are squeezing a bit more out of Trello.

P.S. Additionally, you can now use multiple labels of the same color. \m/

Low poly golf game concept tease

Unity “Object Positioning Tool” tease

Putting finishing touches on my version of what I think should be the “Ultimate Unity3D Object Positioning Tool/Brush” (final name is still in the works). Will be available in Unity’s Asset Store when ready.

Unity Positioning Tool - 2015-02-18_16-25-23

Will post video soon.

Golf game physics debug scene screenshot

A sneak peek at a scene that I use to test Unity’s physics on different physic materials and shapes for my upcoming “Untitled Atmospheric Golf Game”. As you might know, when it comes to rolling balls — all sorts of weird behaviours surface. I’m talking specifically about Unity’s (or more precisely Nvidia PhysX’s) problem with spherical colliders infinitely rolling. By the way, same problem exists in Unreal Engine 4. I tried 😉

First post


I think every blog should have a post named “First post”. So, this is mine.
It is as much for you, as it is for myself. A reminder, of what I set out to do.

This is a game designer/developers’s journey journal — expect anything from frequent updates on what’s happening on this end of the screen, to just having me ramble about random game topics in general.

“The doer alone learneth”